Golf For Everyone

Improve your putting

SuperPutt is an accessible, fun and friendly experience for everyone.

It challenges the highly skilled golfers but is also enjoyable for complete beginners!

We create a space that is ideal for introducing people to golf and showing them why golf is such a great game.

Putting Competition

Making practice fun through competition is important to staying engaged and introducing people to golf.

People can come together and play to form friendships, make memories and enjoy golf.

HOW TO SET UP A SUPER PUTT FACILITY

An example of how to set up a SuperPutt follows:

Matchplay

Course Setup Rules

The course has 12 holes.

The course consists of 10 birdie holes and 2 eagle holes.

Eagle holes will be holes 4 and 10 whilst the remaining holes will be birdie holes.

BIRDIE HOLES: The length of the putt’s for the birdie holes will vary between 3 and 8 meters.

EAGLES HOLES: The eagle holes will be considerably longer between 10 and 15 meters.

Scoring Rules

For a matchplay setup, you will need 2 players.

Both competitors play together completing 3 games of 12 holes in each game.

After 3 games, both players add up the individual scores of all three games to determine a winner.

  • The course has a par of 24.

  • Each hole is a par 2.

  • For Birdie Holes: One putt is -1

  • For Eagle Holes: One putt is -2

  • Two putts after getting it to the hole on the first putt is a Par.

  • Leaving it short of the hole or not making the second putt after getting it the hole on the first putt is a Mistake which is +1.

Players keep score by marking their cards with an X in either a Mistake (M), Par (P) or Birdie (B) columns for each hole.

At the conclusion of the each game players tally mistakes and birdies/eagles and calculate their round score.

After three rounds, players calculate all three rounds by subtracting birdies from the mistakes to arrive at a final total score.

Objectives

There are three objectives in SuperPutt -

  • To conquer the course.

  • To make the least mistakes.

  • To make the most birdies.

To conquer the course the player must finish all 12 holes in 1 game without a mistake.

Here is how the players will mark their scorecards.

For example,

If player 1 makes a mistake on the first hole during their first round, they will mark their card as such:

If player 1 makes a birdie on the second hole during round one, they will mark their card as such:

An example of conquering the course with a score of -2 would be as such:

Format for SuperPutt

Playing against your playing partner (match play ).

If player A conquers the course during any of the three rounds and Player B fails to do so, Player A will win the game.

If neither of the players conquer the course, the winner is determined by subtracting the amount of birdies they make from the amount of mistakes they have made over the three rounds.

For example, If player A makes 10 mistakes and 5 birdies over the three rounds, then their final score is +5.

If player B were to make 10 mistakes and 6 birdies over the three rounds, then their final score is +4, thus winning the game.

In the scenario where both players have the same score after three rounds, the player with the most birdies will be the winner.

ABOUT US

My name is Mariusz Gancarz and I conceptualised the SuperPutt putting game format here in Canberra, Australia. We have run numerous competitions in Canberra, and have hosted the game across different clubs such as Yowani Country Club and Gunghalin Lakes Golf Club.

If you want to learn more about the game or would like access to the scorecards, feel free to drop an email at mariuszgancarz@hotmail.com or phone call/text on (+61) 0450961477.